Set a starting time and an optional increment, then hand the device over — tap your own clock after every move to pass the turn, just like a real analog clock. Built for chess, but just as at home timing checkers, Scrabble or a heated debate.
Games
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Introduction
A chess clock only has one job — keep each player's thinking time honest — but it's surprisingly hard to get right on a screen. TimerHub's Chess Clock is built the way a real tournament clock works: two independent countdowns, one tap to end your turn and start your opponent's, and a clear, unmissable signal for whose move it is. There's nothing to install and nothing to configure beyond picking a time control, so you can go from "let's play" to first move in a few seconds.
How to Use
Choose a time control from the presets — Bullet, Blitz, Rapid or Classical — or set your own starting minutes and increment, then press Start Game. Player 1's clock begins running first. After making a move, the player whose turn it is taps their own clock — not their opponent's — which stops their time, adds any increment they've earned, and starts the other player's clock. Repeat for the whole game. Use Pause at any point to freeze both clocks (handy for a rules dispute or a bathroom break), and Reset to return to setup for a new time control.
Features
Two fully independent, drift-corrected countdowns — one per player
Large tap targets — the entire player panel is the button, ideal for quick taps mid-game
Fischer increment support, added to your own clock the instant you end your turn
Six standard time-control presets plus fully custom starting time and increment
Clear text label — "Your Turn" vs "Waiting" — so the active player is never ambiguous, even at a glance
Automatic flag detection with a chime and on-screen notice the moment a player runs out
Fullscreen mode for a clean, distraction-free display across the board
Use Cases
Chess. The obvious one — any time control from bullet to classical, at home or at a casual club night. Checkers and Scrabble. Any two-player board game with a turn structure benefits from a visible time budget. Debate timing. Give each side of a structured debate an equal, enforced speaking budget. Board game turn timing. Keep slower players moving in strategy games without a full timer for every phase. Two-player quiz formats. Head-to-head trivia nights where each contestant gets a fixed thinking budget per round.
Tips
Increment (also called "Fischer time") adds a fixed number of seconds to your own clock every time you complete a move — it rewards fast, decisive play without letting a whole game hinge on the last few seconds. A "5+3" time control, for example, gives each player 5 starting minutes plus 3 extra seconds after every move they make. If you're new to timed games, start with a longer control like 15+10 or 30 minutes with no increment — bullet and blitz controls reward pattern recognition more than deep calculation, and they take practice to enjoy. Always double-check the starting time and increment before tapping Start Game — once the game begins, both are locked until you reset.
FAQ
Common questions about the chess clock
Tap your own clock — the one that's currently running and labelled "Your Turn" — right after you make your move. This stops your time, adds any increment you've earned, and immediately starts your opponent's clock.
Increment (Fischer time) is a number of seconds added back to a player's own clock every time they end their turn. It's added the moment you tap your clock, so a well-set increment means you rarely lose on time alone as long as you keep moving.
That player's panel is marked as flagged, both clocks stop immediately, a chime plays and an on-screen notice announces who ran out of time. Tap "New Game" to set up another match.
Yes. The pause button freezes both clocks exactly where they are — neither side loses time — and tapping to switch turns is disabled until you resume.
The setup screen uses one shared starting time and increment for both players, matching standard tournament formats. Handicap or odds games with unequal time aren't supported yet.
Yes — that's exactly what it's designed for. Each player's panel is a large, full-height tap target, and fullscreen mode gives you a clean two-panel display with nothing else on screen for face-to-face play.